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PC game: Dangerous Waters, demo released

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Postby bcliffe » Mon Feb 21, 2005 1:08 pm

Folks,

Neet idea, the game is targeted at ASW warfare where you can control a sub, frigate, P3, or helicopter.

http://www.battlefront.com/products/dw/demo.html

Haven't played it yet .... still downloading the 200+ Meg file.

Cheers
BC
What goes down, must come up .... eventually !
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Postby wingtip » Mon Feb 21, 2005 1:55 pm

im still waiting for silent hunter3...been pushed back again and again for perfection... due in march (unless they push it back again lol)......

dangerous waters looks fun though... i will have to download the demo when i get home from work......
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Postby U812 » Mon Feb 21, 2005 3:13 pm

I have it and it is fun. However SH3 is the best I've seen. Pre ordered it awhile ago. Waiting,waiting.

The demo will keep you busy for awhile. Lots to learn and control. You can't beat it for free.

Steve
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Postby wingtip » Mon Feb 21, 2005 3:46 pm

does the dangerous waters demo have multiplayer capability?
"Nothing screams poor craftsmanship like wrinkles in your ductape!"

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Postby U812 » Mon Feb 21, 2005 4:40 pm

No it doesn't. Still very coll though. Try it.

Steve
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Postby bobcowan » Fri Feb 25, 2005 6:55 pm

I'm playing the demo and have ordered a copy. Love the updated SC based interface - water detail is amazing but a big but...with all the huge improvements to the graphics why are some of the subs sooooooo bad!

The LA is wrong in almost every detail. For years now online communities have created skins and mods for Sub Command that are light years more sophisticated! I just don't get that!

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Postby wingtip » Fri Feb 25, 2005 9:18 pm

if u think the graphics there looks good do a search on the sc site for silent hunter III and look at the video link i posted ... its just amazing!!!!!!!!
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Postby bobcowan » Fri Mar 04, 2005 6:06 pm

Yes, the SHIII graphics are better. There is good news for DW though as the online modellers are already at work to produce the BADLY needed new repaints for the playable subs. You can check their progress in the Radio Room at subsim.com

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